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[2.4]Stone Miner Simulator

[2.4]Stone Miner Simulator

A Roblox experience owned by Hotpot Studio.

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[2.4]Stone Miner Simulator is a simulator experience created on 2021-12-19. It has recorded 43,085,800 lifetime visits and 184,031 favorites. The game holds a 94% like percentage and currently has 1 player online.

Description (written by the developer; not a statement by this register)

🌋 Welcome to Stone Miner simulator 🗻 🦽 destroy the minerals on the island and ship them back to base for sale! 🚂 Upgrade your harvesters to unlock more islands and discover rarer minerals! 🐱‍👓 Accumulate golds, get pets, and increase your strength! 🏭 factory, harvester, bridge... There's so much joy to be found! ✨【 Update 2.4】 : skin bag is online!!! 🎊Enter the code "WelcomeHotpot" for a mystery prize! - Previous Codes at Discord - 5w likes code:qeknhhmu When the number of likes reaches 70000, a new surprise code will be issued!!! Thanks for your support 😇 💖Newcomers to Discord can contact the manager for another code.

Last updated by the developer 22 Jan 2024, 09:07 UTC.

1
playing (measured 10 Aug 2026, 14:04 UTC)
43,085,800
lifetime visits
94%
liked (68,138 👍 / 4,665 👎)
183,972
favourites (4.3 per 1k visits)
19 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome14,890,387 · 100.0% win
First pet buddy ! · collection8,017,528 · 100.0% win
Reaching Blackstone mountains ! · progression3,345,456 · 0.00% win
Shapeshift ! · other1,704,205 · 0.00% win
Reaching Cartoon town · progression1,255,182 · 0.00% win
Reaching Dessert mountain · progression514,299 · 0.00% win
amazing! · other395,895 · 0.00% win
Reaching Broken bridge's left dream · progression247,927 · 0.00% win
Reaching Dream castle · progression139,604 · 0.00% win
Reaching Quicksand world · progression110,290 · 0.00% win
Reaching ice world!98,179 · 0.00% win
Reaching ancient tribe! · progression5,763 · 0.00% win
Reaching Summertime Of Our Lives · progression3,498 · 0.00% win
Gifted: SVIP · other3,201 · 0.00% win
Gifted: VIP · other2,349 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3894no change
23 Aug 2026, 14:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.