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Epic Boss Gladiator [Rewritten]

Epic Boss Gladiator [Rewritten]

A Roblox experience owned by Chaotic Projects.

Fighting & PvPENboss battlessandbox pvpgroup exclusive

Description (written by the developer; not a statement by this register)

[Preview of what's to come for EBG's future... is what would be if Roblox wouldn't had set this game as 16+ for literally no reason.] ! THIS GAME IS ONLY AVAILABLE FOR GROUP MEMBERS ! Epic Boss Gladiator is a Sandbox PVP game where you get to become bosses from various different Roblox games and battle other people as them. This game is heavily in development.

Last updated by the developer 4 Jun 2026, 11:46 UTC.

0
playing (measured 11 Aug 2026, 19:33 UTC)
1,707
lifetime visits
93%
liked (14 👍 / 1 👎)
39
favourites (22.8 per 1k visits)
19 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rewritten · other267 · 0.00% win
Run · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9319 August 2026 — 93 % liked8 September 2026 — 93 % liked19 August 20268 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 03:5093no change
19 Aug 2026, 02:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.