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Red Light, Green Light  [MRBEAST]

Red Light, Green Light [MRBEAST]

A Roblox experience owned by Beast Games Inc.

MinigamesENSquid GameMrBeastRed Light Green Light

Red Light, Green Light [MRBEAST] is a minigame experience created on December 19, 2021. The title has accumulated 31,287,429 lifetime visits and 12,005 favorites. It maintains a 63% like percentage. Currently, zero users are playing. The game features 58 stages and draws inspiration from the Netflix show Squid Game and MrBeast content.

Description (written by the developer; not a statement by this register)

A Red Light, Green Light game inspired by MrBeast! Completely stop when the server says "Red Light". Go when the server says "Green Light". Do you have what it takes to go to the end? Total Stages: 58 [BETA] April fools maps!!!! Inspired by Netflix Show "Squid Game" Join the Group for more games!: https://www.roblox.com/groups/3366985/TheDominators#!/about tags: escape, minigame, mrbeast, red light green light, squid game, multiplayer, obby, speedrun, sports, mobile, console, xbox, pc, Survival, Maze, Comedy, Obby

Last updated by the developer 20 Jul 2025, 18:10 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
31,287,429
lifetime visits
63%
liked (3,257 👍 / 1,914 👎)
12,003
favourites (0.4 per 1k visits)
19 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
Speed Coil
125 R$
VIP
120 R$
Magnet Badge
99 R$
x2 Gems
99 R$
Gravity Coil
75 R$
Lucky
69 R$
MrBeast Trail
50 R$
x2 Cash
49 R$
Spork
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,395,894 · 100.0% win
First Win · progression9,469,289 · 100.0% win
First Crate · collection858,756 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6323 August 2026 — 63 % liked2 September 2026 — 63 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3363no change
23 Aug 2026, 15:2163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.