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We are neighbours[Q版狼人杀]

We are neighbours[Q版狼人杀]

A Roblox experience owned by Small Pony Studio.

Social & hangoutENWerewolfSocial DeductionRole Play

Description (written by the developer; not a statement by this register)

"We are neighbours" is a "Werewolf" like role play game. Players: 5~12 UPDATE 2022/1/26: - NEW Badgets - Optimise UI - unlock GamePass Three groups of people live in a small town. Each has it own purpose: - Innocent * Collect information at night using your role and try not to die. * Find out who is the imposter in the morning. * Send people you think are imposter from the village by voting - Imposter * Kill innocents using your role at night or gather information to avoid attracting attention. * Try not to be caught by innocents in the morning. - Neutral * Fulfill your own role without getting involved with Innocents or Imposters.

Last updated by the developer 14 Sept 2022, 01:20 UTC.

0
playing (measured 11 Aug 2026, 08:51 UTC)
8,395
lifetime visits
63%
liked (45 👍 / 27 👎)
195
favourites (23.2 per 1k visits)
20 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thief
500 R$
Police
500 R$
Lookout
500 R$
Hunter
500 R$
Cleaner
500 R$
Bomber
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play We are neighbours · other31 · 0.00% win
Die at first night · other6 · 0.00% win
One kill. Murder in village · other6 · 0.00% win
Play with creator · social0 · 0.00% win
10 Wins! Insane · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.