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[New] Hunting Simulator

[New] Hunting Simulator

A Roblox experience owned by Mega Makers Studio.

SimulatorENhuntingpetsupgrade

Description (written by the developer; not a statement by this register)

Hunting Simulator is the first game that was released by Mega Makers Studio. Make sure to watch out for updates and new games. 🔥Hunt animals! ⬆️Upgrade guns and backpack! 🐶Hatch tons of unique pets! 🗺️Discover new worlds! 🔁Rebirth to get better! -Credits- mikethebeast8910: Owner + Scripter + UI + Graphics Thebestworker212: Graphics

Last updated by the developer 4 Jan 2022, 16:13 UTC.

0
playing (measured 3 Nov 2026, 00:03 UTC)
1,048
lifetime visits
67%
liked (2 👍 / 1 👎)
1
favourites (1.0 per 1k visits)
20 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Nov 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Equip
800 R$
VIP
500 R$
2x Equip
350 R$
2x Gems
350 R$
2x Coins
350 R$
3x Hatching
300 R$
2x Speed
250 R$
2x Luck
250 R$
Auto Hatch
200 R$
Dragon Pet
120 R$
2x Hatch Speed
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hunted 10000 · progression0 · 0.00% win
Rebirthed · progression0 · 0.00% win
1st Place · other0 · 0.00% win
2nd Place · other0 · 0.00% win
3rd Place · other0 · 0.00% win
Top 10 · other0 · 0.00% win
Top 100 · other0 · 0.00% win
Hunted 1000 · progression0 · 0.00% win
Hunted 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.