Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Try to Finish - OBBY/PARKOUR

Try to Finish - OBBY/PARKOUR

A Roblox experience owned by StudiosLucky.

ObbyENobstacle courseparkourcheckpoint progression

Description (written by the developer; not a statement by this register)

Meet the game produced by the Lucxzinhos and Lucxzinhas Official Team. Try to Finish is an obstacle course and parkour game that requires your wits and ability to jump and overcome obstacles to complete levels and reach the end. The game currently has 15 checkpoints, but with further updates, we'll aim for 50 checkpoints! Game Created by: Mr. Luck/Samuel Thristan

Last updated by the developer 31 Jul 2026, 13:45 UTC.

0
playing (measured 16 Aug 2026, 02:45 UTC)
1,832
lifetime visits
75%
liked (21 👍 / 7 👎)
12
favourites (6.6 per 1k visits)
20 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teste
1,000 R$
VIP
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome - Good · welcome470 · 0.00% win
Fase 2 · progression310 · 0.00% win
Fase 3 · progression236 · 0.00% win
Fase 4 · progression204 · 0.00% win
Fase 5 · progression158 · 0.00% win
FIM!! (End) ❤️ · other143 · 0.00% win
DETETIVE - CURIOSO · other72 · 0.00% win
Cheating Maze · secret53 · 0.00% win
Troll - Trolado! 🤦🏼‍♂️ · other49 · 0.00% win
Coletou 10 Abóboras · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.