Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blocky World

Blocky World

A Roblox experience owned by Ninjo Games.

Sandbox & buildingENcreative buildingsandboxmining

Blocky World is a sandbox-building experience created on 2021-12-21. It has recorded 699,487 lifetime visits and 5,825 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The experience was developed by NinjoOnline and Calilies.

Description (written by the developer; not a statement by this register)

Welcome to Blocky World! The most advanced block based creative building game on Roblox! 🧱 Build your own plot! 💎 Mine ores for coins! 🧟 Fight mobs for higher levels! 🎨 Get creative! 225+ Unique Blocks to build with! Please report any bugs you spot! Have any feedback or suggestions? 😃 Let us know here: https://www.roblox.com/groups/2772174/Ninjo-Games Developed by NinjoOnline and Calilies

Last updated by the developer 8 Aug 2026, 17:59 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
699,487
lifetime visits
73%
liked (1,876 👍 / 685 👎)
5,824
favourites (8.3 per 1k visits)
21 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Tools
1,499 R$
Instabreak
999 R$
VIP
499 R$
Better Trades
299 R$
Advanced Stairs
199 R$
Higher Plot
199 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha · other73 · 0.00% win
Beta · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3073no change
14 Aug 2026, 18:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.