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Drippler [HORROR]

Drippler [HORROR]

A Roblox experience owned by S-Pixels.

HorrorENsurvival horrormystery investigationjumpscares

Drippler [HORROR] is a horror experience created on 2021-12-21. It has recorded 5,213,371 lifetime visits and 115,462 favorites. The current player count is 0. The experience holds a 51% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

⚠THIS GAME IS EXTREMELY DIFFICULT! ⚠ 🚧 CHECK THE LINKS FOR UPDATES ON FUTURE PROJECTS 🚧 About: Drippler - A survival horror game. After a string of recent disappearances tied to a cellar, you find yourself looking for clues to find the perpetrator, however you end up finding a lot more... Join our group, S-Pixels: https://www.roblox.com/groups/12505732/S-Pixels#!/about Ending music: Obscure Forest - z3r0 Warning: This game contains disturbing/creepy content, loud noises, and jumpscares. It's Roblox of course, so its toned down, but if you are triggered by any of that, you have been warned. Tags: Horror, Survival, Scary, Basement, Dark, Creepy, Maze Created by S-Pixels

Last updated by the developer 5 Jan 2025, 03:57 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
5,213,371
lifetime visits
51%
liked (7,597 👍 / 7,403 👎)
115,378
favourites (22.1 per 1k visits)
21 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome3,147,658 · 100.0% win
Escaped · progression241,823 · 0.00% win
DUCK · other204,470 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1851no change
24 Aug 2026, 01:1651no change
14 Aug 2026, 01:1551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.