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ROBLOX NPCs are becoming smart! (HALLOWEEN ENDING)

ROBLOX NPCs are becoming smart! (HALLOWEEN ENDING)

A Roblox experience owned by Sircher Fans.

AdventureENHalloweenAdventureRecreation

Description (written by the developer; not a statement by this register)

An almost exact replica of the original Halloween ending in ROBLOX NPCs are becoming smart! Try different paths and clicking all the buttons, I've implemented most of the random events :> UPDATE: Added badges! Tutorial how to get the ending: 1. Click the pumpkin and walk through negative house three times. 2. Go in the right tunnel and talk to Narl a few times in halloween town. 3. Collect candy from Kitty in yellow house. 4. Go back to normal town, click the TangoMangle release button and say "trick or treat". 5. Ring the bell to asdw's house 2 times. 6. After getting 3 candies go back to Narl and enter the town hall. All you see here was recreated by me, I stole no code and the maps used were found in toolbox. Of course a big credit goes to the og creator of this game - GroovyDominoes52

Last updated by the developer 19 Mar 2022, 10:41 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
173,769
lifetime visits
70%
liked (185 👍 / 78 👎)
713
favourites (4.1 per 1k visits)
21 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WRONG ENDING NUB · other29,455 · 0.00% win
C AND Y SubEnding [Unofficial] · progression3,233 · 0.00% win
Blasck SubEnding [Unofficial] · progression1,801 · 100.0% win
GAMER RAGE [Unofficial] · other1,546 · 0.00% win
Halloween Ending [Unofficial] · progression1,465 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.