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Five Night's at Door's

Five Night's at Door's

A Roblox experience owned by KaioWithK.

HorrorENhorrorfan-gamesimulation

Five Night's at Door's is a horror experience created on 2021-12-22. It has recorded 961,708 lifetime visits and 20,067 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description notes it is a copy of Five Night's at Freddy's within the DOORS world, developed by @Kaiolli0 with assets from LSPLASH and the concept by Scott Cawthon.

Description (written by the developer; not a statement by this register)

🔔 • This is a copy of Five Night's at Freddy's in a world of DOORS 🔨 • This game is a test and It can have bugs or errors Creator: @Kaiolli0 Characters and Maps: LSPLASH Game Idea: Scott Cawthon

Last updated by the developer 16 Nov 2023, 12:10 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
961,708
lifetime visits
89%
liked (4,900 👍 / 634 👎)
20,031
favourites (20.8 per 1k visits)
22 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TIP
23,931 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome590,866 · 100.0% win
BETA · welcome590,838 · 100.0% win
FIRST NIGHT · progression105,660 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.514 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:0189no change
23 Oct 2026, 18:5389no change
13 Oct 2026, 18:5189no change
3 Oct 2026, 18:5089no change
23 Sept 2026, 18:4989+1
13 Sept 2026, 18:0488no change
3 Sept 2026, 18:0188no change
24 Aug 2026, 16:0088no change
14 Aug 2026, 15:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.