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Fantasy Tycoon ☁

Fantasy Tycoon ☁

A Roblox experience owned by Fantasy Odyssey.

TycoonENsky islandstycoonfantasy

Fantasy Tycoon ☁ is a tycoon experience created on 2021-12-22. The game has accumulated 14,987,738 lifetime visits and 96,886 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The description highlights earning coins, building sky islands, and unlocking flying ships. Updates include cash bonuses and price adjustments.

Description (written by the developer; not a statement by this register)

💸💸 Earn coins! 💸💸 🌦️⛰️ Build floating sky islands! ⛰️🌦️ 🚤💨Unlock flying ships!🚤💨 💾 Fantasy Tycoon Saves Automatically💾 🔔 Updates coming very soon! Favorite & click follow so you can be the first to know! 🔔 Update log: - Earn more cash on the large island - Price of some buttons lowered - Special gamepass discount Join our group for exclusive rewards and to be notified when updates are ready https://www.roblox.com/groups/11184775/Fantasy-Odyssey#!/about

Last updated by the developer 2 Nov 2025, 01:25 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
14,987,738
lifetime visits
93%
liked (35,814 👍 / 2,849 👎)
96,851
favourites (6.5 per 1k visits)
22 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money Gamepass
599 R$
Money Collector
299 R$
[Sale] Faster Walk Speed
49 R$
[Sale] Low Gravity Gamepass
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Game · welcome4,023,045 · 100.0% win
Finish Game · progression62,743 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0793no change
23 Aug 2026, 17:5093no change
13 Aug 2026, 17:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.