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[DCO] Quick's Difficulty Chart Obby!🌠

[DCO] Quick's Difficulty Chart Obby!🌠

A Roblox experience owned by Obby Factory!.

ObbyENdifficulty chartprogressive difficultyplatformer

[DCO] Quick's Difficulty Chart Obby!🌠 is an obby experience created on 2021-12-22. The game has recorded 2,477,215 lifetime visits and 3,854 favorites. Currently, zero users are playing. The experience holds a 45% like percentage. It features 275 stages within its obstacle course structure.

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE 🎉 New Updates ●NEW STAGES ●MORE GAME PASSES ●BUG FIXES 👍 GOAL: NEW UPDATE AT 2000 LIKES 👍PREMIUM PLAYERS HAVE A PREMIUM NAME TAG (Premium benefits) 👋 Hey, welcome to Quick's Difficulty Chart Obby. As you advance forward in this obstacle course the stages get progressively harder. Do you think you're capable enough to beat this platformer obstacle course? ⭐️ Stages in Game - 275 All Stages have been tested through and are confirmed to be possible. 💡 Join Obby Factory for a free "Pro Gamer" name tag! - https://www.roblox.com/groups/13317112/Obby-Factory#!/about ✨ Please Reset for the gamepasses to take effect after they have been bought. [Tags 🛑 Ignore] - Difficulty Chart, difficulty chart, chart, difficulty chart obby, dco, wraparound, hard, rage, fun, easy, platformer, toh, no jumping, chart obby, Devxr's Difficulty Chart Obby, DDCO, Dev's difficulty chart obby, devxr's dco ddco, roblox, Credits to the JTOH Kit.

Last updated by the developer 30 Aug 2023, 21:11 UTC.

0
playing (measured 10 Aug 2026, 22:47 UTC)
2,477,215
lifetime visits
45%
liked (1,679 👍 / 2,066 👎)
3,853
favourites (1.6 per 1k visits)
22 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
349 R$
Fusion Coil!
249 R$
Gravity Coil!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3445no change
14 Aug 2026, 07:3345first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.