Fort Charles
A Roblox experience owned by The Βritish Empireᅠ.
ShooterENmilitary simulationhistorical warfaretactical shooter
Description (written by the developer; not a statement by this register)
CONTROLS Q - Cancel melee attack/block OR lean left (leaning for carbines, rifles and pistols only) E - Lean right (leaning for carbines, rifles and pistols only) G - Advance/Right Shoulder Shift Arms (can go to Present with F) H - Order Arms J - Port Arms (can go to Bayonets with X, or Present with F) K - Trail Arms L - Support Arms Z - Marching Speed (available only in shoulder arms) X - Charge Bayonets (Musket and pistol only), or Stand Up (Rifles and carbines only when in Port Arms) C - Crouch (Rifles and carbines only can double tap C when in Port Arms to enter prone position) V - Salute Arms B - Fix/Unfix Bayonets (musket only) N - Slope Arms
Last updated by the developer 8 Jan 2024, 17:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 08:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.