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Click Wars

Click Wars

A Roblox experience owned by The Click Squad.

Clicker & idleENclickerarenaboss fights

Description (written by the developer; not a statement by this register)

Get clicks, throw clicks, be one with the clicks. Game is still in heavy development. Please report any bugs inside the game using the "Feedback" button. [Version 1.3.0] - Increased bonuses from Cave Mouse Boss - Increased bonuses from Clicker Boss - Clicker Boss now spawns after waiting and eliminations - Fixed some performance issues Premium Items: 1.🖱Auto Clicker - Automatically gain clicks to throw in the arena 2.💰💰 2X Coins - Get twice the coin rewards for everything in the game 3. 🎓🎓 2X Experience - Get twice the experience rewards for everything in the game

Last updated by the developer 1 Feb 2026, 20:32 UTC.

0
playing (measured 13 Aug 2026, 03:20 UTC)
9,124
lifetime visits
70%
liked (62 👍 / 27 👎)
120
favourites (13.2 per 1k visits)
24 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Clicker
149 R$
Double Coins
99 R$
Double Experience
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the Cave Mouse Boss · progression591 · 0.00% win
Defeat the Boss · progression106 · 0.00% win
Level 20 · progression10 · 0.00% win
Eliminate 100 Players · progression7 · 0.00% win
Level 40 · progression3 · 0.00% win
Smarty Pants! · progression2 · 0.00% win
On The Hunt · collection1 · 0.00% win
Level 80 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.