Akuma Samurai v0.1
A Roblox experience owned by Grumpy Duck.
Fighting & PvPENsamuraiboss fightingweapon grinding
Description (written by the developer; not a statement by this register)
Summer Update: -New Kit (Limited) -New Bosses (Coming Soon) -Mobile and Xbox Neko Support (Coming soon) -Bug fixes(Coming Soon) Akuma Samurai is a game to grind for a currency called Bounty. With Bounty you can collect more wepons. Bosses can drop more Weapons! We are still new to developing so expect bugs. PC: Crlt: Shiftlock Shift: Sprinting Weapon Abilities: Q,E,X Xbox Controls: Shift GUI: Sprint Weapon Abilities: Y,X,LT
Last updated by the developer 28 Dec 2022, 02:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 09:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.