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If you get trolled you get banned (Troll Obby)Hard

If you get trolled you get banned (Troll Obby)Hard

A Roblox experience owned by LuckDC Studios.

ObbyENobstacle coursesocial deductionpunishment mechanic

If you get trolled you get banned (Troll Obby)Hard is an obby experience created on 2021-12-25. It has accumulated 14,296,799 lifetime visits and 10,825 favorites. Currently, zero users are playing. The experience holds a 42% like percentage.

Description (written by the developer; not a statement by this register)

If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned If you get trolled you get banned

Last updated by the developer 22 Dec 2023, 22:40 UTC.

0
playing (measured 10 Aug 2026, 17:36 UTC)
14,296,799
lifetime visits
42%
liked (5,935 👍 / 8,359 👎)
10,812
favourites (0.8 per 1k visits)
25 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-T7
999 R$
Gravity Coil
299 R$
Speed Coil
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The most impossible badge · other22,669 · 0.00% win
The Extremely Difficult Badge · other647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4213 August 2026 — 42 % liked22 October 2026 — 42 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:4642no change
13 Aug 2026, 18:0542first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.