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an npc town.

an npc town.

A Roblox experience owned by CashGold Games.

RoleplayENroleplaysocial simulationnpc interaction

Description (written by the developer; not a statement by this register)

Welcome to an NPC town. thumbnail art by @ro1bro1x and @Alphoxity and @Stilicon Here you can be friends with a noob, the cashier, or the random guy behind the trapped door Anything is possible in NPC town roleplay version : https://www.roblox.com/games/8387269310/a-npc-town-roleplay Tags: a NPC town, NPC, town, NPC town, ANT, find the, roleplay, badges, npc, obby

Last updated by the developer 23 Mar 2023, 20:54 UTC.

0
playing (measured 10 Aug 2026, 23:15 UTC)
80,889
lifetime visits
94%
liked (428 👍 / 26 👎)
801
favourites (9.9 per 1k visits)
25 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

big donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10K+ Badge · progression15,258 · 0.00% win
[Dog Ending] · progression7,050 · 0.00% win
[Punch Ending] · progression6,313 · 0.00% win
[Apple Ending] · progression4,342 · 0.00% win
[Gullible Ending] · other4,172 · 0.00% win
[Sussy Ending] · other4,094 · 0.00% win
[Lazy Ending] · other2,817 · 0.00% win
[Train Ending] · progression2,706 · 0.00% win
[Bully Ending] · progression2,058 · 0.00% win
[Helping Hand Ending] · progression1,740 · 0.00% win
[Speedrunner Ending] · progression1,406 · 0.00% win
[FBI Ending] · progression1,308 · 0.00% win
[Noob Swarm Ending] · progression1,175 · 0.00% win
Sewer Ending · progression1,114 · 0.00% win
[Robbery Ending] · progression845 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.