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Infinite Core Energy Reactor Sandbox

Infinite Core Energy Reactor Sandbox

A Roblox experience owned by Infinite Core Games inc..

RoleplayENsimulationroleplayfacility management

Description (written by the developer; not a statement by this register)

Welcome to ICERS (stands for: Infinite Core Energy Reactor Sandbox) which is a energy core facility to make energy. For stuff you could be a employee or visitor, security, maintenance. ICERS supports a Roblox group called infinite core games inc, RCF infinite core security Division. Welcome to Reactor Core Facility (RCF) The Primary Company, Reactor Support is ICERS Infinite Core Energy Reactor Sandbox, Don't Blow Up The Reactor or do you? (idc) Rules: 1 Respect Staff & Don't Tolerate Staff 2 follow our code of conduct/Owners Rules 3 Follow Roblox TOS 4 don't beg for admin

Last updated by the developer 3 Dec 2025, 03:56 UTC.

0
playing (measured 12 Aug 2026, 16:36 UTC)
1,597
lifetime visits
47%
liked (7 👍 / 8 👎)
35
favourites (21.9 per 1k visits)
25 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BIG DONATION (1000)
1,000 R$
medium donation (500)
500 R$
Small donation (100)
100 R$
Mini donation (50)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome753 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

475048.519 August 2026 — 50 % liked29 August 2026 — 47 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 05:2347-3
19 Aug 2026, 05:0250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.