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Indo Voice 🇮🇩

Indo Voice 🇮🇩

A Roblox experience owned by Asosiasi Komunitas Roblox Indonesia.

Social & hangoutENvoice chatsocial hangoutindonesian community

Indo Voice is a social-hangout experience created on 2021-12-25. It has accumulated 80,012,930 lifetime visits and currently has 863 players. The title holds 137,668 favorites and maintains an 89% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Indo Voice! Enter a colorful social world where your voice is the center of attention! Indo Voice is our 4th creation, continuing a long tradition of delivering the best social experience. As the pioneer of hangout games in Indonesia since 2014, we have dedicated more than a decade to perfecting the art of play and socialization. 💖 Features & Activities: - Connect - Meet and chat with friends from all over Indonesia! 🇮🇩 - Voice Chat - Real-time chat for a more realistic experience! 🗣️ - Appreciate - Give & Receive Hearts to share a positive aura! - Express - Share stories, jokes, or sing your favorite song! 🎶 - Fish & Play - Be on the edge while fishing or playing mini-games! 🎣🎮 - Customize - Look different with exclusive Aura, Trail, Pet, and Tools! ✨ - Vibe - Show off your style with a variety of dance emotes and movements! 🕺

Last updated by the developer 2 Nov 2026, 14:24 UTC.

706
playing (measured 2 Nov 2026, 15:50 UTC)
83,179,687
lifetime visits
89%
liked (28,094 👍 / 3,411 👎)
151,671
favourites (1.8 per 1k visits)
25 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1422,4331,287.570612 October 20262 November 2026
500 measurements spanning 21 days, net +138. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 15:50706-7
2 Nov 2026, 14:50713+70
2 Nov 2026, 13:50643+125
2 Nov 2026, 12:50518+88
2 Nov 2026, 11:50430+86
2 Nov 2026, 10:50344+27
2 Nov 2026, 09:50317+6
2 Nov 2026, 08:50311-58
2 Nov 2026, 07:50369+99
2 Nov 2026, 06:50270+16
2 Nov 2026, 05:50254+47
2 Nov 2026, 04:50207-20
2 Nov 2026, 03:50227+20
2 Nov 2026, 02:50207+27
2 Nov 2026, 01:50180+31
2 Nov 2026, 00:50149+7
1 Nov 2026, 23:50142-21
1 Nov 2026, 22:50163-27
1 Nov 2026, 21:50190-56
1 Nov 2026, 20:50246first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stranger · other8,697,471 · 13.5% win
Welcome to Indo Voice · welcome8,351,664 · 13.8% win
Newcome · welcome1,077,440 · 2.4% win
Companion · collection527,782 · 0.70% win
Adapted · other413,733 · 0.70% win
Experienced · other186,434 · 0.30% win
Loved · other178,742 · 0.20% win
Famous · other111,059 · 0.10% win
Senior · other103,822 · 0.30% win
Gatherer · other67,023 · 2.6% win
Master · other54,978 · 0.20% win
Influence · other31,166 · 0.00% win
Elder · other26,412 · 0.20% win
Scavenger · other23,618 · 3.4% win
Giver · other19,470 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8921 August 20262 November 2026
1741 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1741
Measured (UTC)% likedChange
2 Nov 2026, 15:5089no change
2 Nov 2026, 14:5089no change
2 Nov 2026, 13:5089no change
2 Nov 2026, 12:5089no change
2 Nov 2026, 11:5089no change
2 Nov 2026, 10:5089no change
2 Nov 2026, 09:5089no change
2 Nov 2026, 08:5089no change
2 Nov 2026, 07:5089no change
2 Nov 2026, 06:5089no change
2 Nov 2026, 05:5089no change
2 Nov 2026, 04:5089no change
2 Nov 2026, 03:5089no change
2 Nov 2026, 02:5089no change
2 Nov 2026, 01:5089no change
2 Nov 2026, 00:5089no change
1 Nov 2026, 23:5089no change
1 Nov 2026, 22:5089no change
1 Nov 2026, 21:5089no change
1 Nov 2026, 20:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.