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Anime Punching Simulator

Anime Punching Simulator

A Roblox experience owned by Just Games...

SimulatorENclickerrebirthanime

Anime Punching Simulator is a simulator experience created on 2021-12-25. It has accumulated 88,150,172 lifetime visits and 227,552 favorites. Currently, 4 users are playing. The experience holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Anime Punching Simulator! 👍 New Code at 170k Likes 👍 ⚡Click to gain energy ⚡ 🔄 Rebirth to earn gems🔄 👊 Buy heroes with gems to become powerful! 👊 Follow us: @AtanHeroX

Last updated by the developer 15 Apr 2026, 18:50 UTC.

4
playing (measured 10 Aug 2026, 14:02 UTC)
88,150,172
lifetime visits
92%
liked (169,710 👍 / 14,919 👎)
227,485
favourites (2.6 per 1k visits)
25 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
999 R$
x2 Gems
699 R$
Auto Rebirth
650 R$
x2 Energy
499 R$
Fast Tap
399 R$
x2 Practice
359 R$
Lucky
299 R$
Triple Heroes
299 R$
x2 Rebirths
249 R$
Instant Travel
199 R$
Auto Tap
174 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3092no change
23 Aug 2026, 13:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.