Dungeon Master
A Roblox experience owned by Sharkbyte Studios.
MinigamesENminigameboss battlespet collection
Dungeon Master is a minigames experience created on 2017-04-09. The game has recorded 10,951,338 lifetime visits and maintains an 81% like percentage. It currently holds 174,039 favorites. The experience features dungeon-themed minigames and boss battles, with mechanics involving coin and gem collection for pet training. The title is currently inactive, indicated by zero concurrent players.
Description (written by the developer; not a statement by this register)
[Shutdown] = Bug Fixes 🎮 Dungeon Master is a Minigame style game in a dungeon hosted by a crazy host. Play through a ton of minigames and go against bosses every few rounds. Collect coins and gems to gain awesome pets and train them to gain special skills to help you through different games. 💎 You can also increase rewards/difficulty by putting gems in the machine! This only happens in boss battles! 📀 Created by Frinigus and TigerCaptain CRITICAL - Still trying to find why the game freezes, if anyone know why it occurs, let any of the devs know in a pm. 🎥 YOUTUBERS: You are allowed to use the music in this game for your videos. They were bought for the use of this game. We don't work on this game anymore sadly and would rather remake it if we planned to. This was our first game that we worked on after the accelerator program and we learned a lot from it on what not to do.
Last updated by the developer 21 Jun 2026, 21:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:46 | 81 | no change |
| 23 Aug 2026, 19:45 | 81 | no change |
| 13 Aug 2026, 19:38 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.