Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dungeon Master

Dungeon Master

A Roblox experience owned by Sharkbyte Studios.

MinigamesENminigameboss battlespet collection

Dungeon Master is a minigames experience created on 2017-04-09. The game has recorded 10,951,338 lifetime visits and maintains an 81% like percentage. It currently holds 174,039 favorites. The experience features dungeon-themed minigames and boss battles, with mechanics involving coin and gem collection for pet training. The title is currently inactive, indicated by zero concurrent players.

Description (written by the developer; not a statement by this register)

[Shutdown] = Bug Fixes 🎮 Dungeon Master is a Minigame style game in a dungeon hosted by a crazy host. Play through a ton of minigames and go against bosses every few rounds. Collect coins and gems to gain awesome pets and train them to gain special skills to help you through different games. 💎 You can also increase rewards/difficulty by putting gems in the machine! This only happens in boss battles! 📀 Created by Frinigus and TigerCaptain CRITICAL - Still trying to find why the game freezes, if anyone know why it occurs, let any of the devs know in a pm. 🎥 YOUTUBERS: You are allowed to use the music in this game for your videos. They were bought for the use of this game. We don't work on this game anymore sadly and would rather remake it if we planned to. This was our first game that we worked on after the accelerator program and we learned a lot from it on what not to do.

Last updated by the developer 21 Jun 2026, 21:58 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
10,951,338
lifetime visits
81%
liked (34,121 👍 / 8,248 👎)
174,031
favourites (15.9 per 1k visits)
9 April 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dungeon Noob · other5,105,253 · 100.0% win
Quest Beginner · welcome1,930,685 · 0.00% win
Crazy Host · other1,854,348 · 0.00% win
Pet Starter · collection1,552,059 · 0.00% win
Game Starter · welcome1,438,007 · 0.00% win
Level Crazy · progression1,382,100 · 0.00% win
Coin Grabber · other953,447 · 0.00% win
Racer Panic · other560,563 · 0.00% win
Bomb Free · other281,999 · 0.00% win
Shiny Gems · collection256,792 · 0.00% win
Common Pet · collection198,307 · 0.00% win
Dungeon Master · progression107,097 · 0.00% win
Crate Looter · collection66,861 · 0.00% win
Game Master · other49,941 · 0.00% win
Level Insanity · progression38,884 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4681no change
23 Aug 2026, 19:4581no change
13 Aug 2026, 19:3881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.