Ch1 rework - Overkill Tower Defense [Demo]
A Roblox experience owned by Overkill TD.
Tower defenseENWarhammer 40kTower DefenseHorror
Description (written by the developer; not a statement by this register)
\\\ Disturbing/somewhat horror warning \\\\ -----lore----- The cruel Heaven brought down by mankind. Under one banner of the Emperor of Mankind But at a great cost Hell seized the time of instability to Purge mankind. Now, all that remains of this Galaxy are endless War and laughing of the Dark Gods In the Rim Darkness of the 10th Millennium THERE CAN BE NO VICTOR ------------ hope u guys enjoy it :D. random weird stuff = accidentally update this is a TD game inspired mostly by: WH40k, Projectmoon, TWW & non of them were well used this is a solo project but I do get help from other Contributors: Sli key Tre- fix major bugs & insanely improve codes Rodimuz, LeeZG- awesome models Giffythegiraffe & Sleimy- babysit community server Dorazdon- being the best tester, math guy, icon drawing And from my friends for suggest ideas, fixing my englis If u want to support me just enjoy the game. This is my first project ever where I learn and use script and I'm learing a lot
Last updated by the developer 1 Oct 2026, 07:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Oct 2026, 16:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.