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Grass Touching Simulator

Grass Touching Simulator

A Roblox experience owned by Valk's Gaming Studio.

SimulatorENtouch grasssimulatorauto walk

Description (written by the developer; not a statement by this register)

Touch grass. v1.3.3 Added Auto Walk Added OP Auto Walk Gamepass

Last updated by the developer 19 Oct 2025, 17:42 UTC.

0
playing (measured 11 Aug 2026, 13:20 UTC)
263,714
lifetime visits
85%
liked (1,055 👍 / 188 👎)
1,127
favourites (4.3 per 1k visits)
28 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grass
100 R$
OP Auto Walk
75 R$
x1.5 Walkspeed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newbie Grass Feeler · welcome175,013 · 100.0% win
Inept Grass Feeler · other169,797 · 100.0% win
Poor Grass Feeler · collection81,907 · 42.9% win
Weak Grass Feeler · other42,213 · 28.6% win
Mediocre Grass Feeler · other27,951 · 28.6% win
Unskilled Grass Feeler · other20,770 · 28.6% win
Beginner Grass Feeler · welcome15,684 · 28.6% win
Novice Grass Feeler · other11,531 · 14.3% win
Amateur Grass Feeler · other9,263 · 14.3% win
Apprentice Grass Feeler · other7,180 · 14.3% win
Initiated Grass Feeler · other4,942 · 14.3% win
Qualified Grass Feeler · other3,391 · 0.00% win
Trained Grass Feeler · collection2,041 · 0.00% win
Able Grass Feeler · other917 · 0.00% win
Competent Grass Feeler · other479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3085no change
15 Aug 2026, 02:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.