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The Impossible Rage Obby

The Impossible Rage Obby

A Roblox experience owned by jacobrabbi's obby stuff.

ObbyENparkourhigh difficultyreset mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome to the Impossible Rage Obby! This obby gets more and more difficult as you beat stages. 99% of players cannot beat this obby. Can you make it to the end? Challenge yourself! ⭐️ Press 'R' or the reset button to reset your character! Tags: Obby, Platformer, Obstacle Course, Impossible, Rage-quit, Hard, Dco, Nearly Impossible, lava, wraparound, parkour, tower, difficulty chart, teamwork, ultimate

Last updated by the developer 3 Apr 2026, 20:32 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
413,586
lifetime visits
52%
liked (1,161 👍 / 1,086 👎)
13,433
favourites (32.5 per 1k visits)
28 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
SPAM Rainbow Rocket
99 R$
OP Coil
79 R$
Laser Gun
79 R$
Ban Hammer
67 R$
Fly
67 R$
Flying Carpet
19 R$
Flying Cloud
19 R$
OP Slap
9 R$
Grapple Hook
1 R$
VIP
1 R$
Speed Coil
1 R$
Gravity Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome235,178 · 0.00% win
Completed Simple · progression46,183 · 0.00% win
Completed Medium · progression24,666 · 0.00% win
Completed Hard · progression17,784 · 0.00% win
Completed Difficult · progression10,345 · 0.00% win
Completed Challenging · progression4,887 · 0.00% win
Completed Punishing · progression698 · 0.00% win
Completed Intense · progression453 · 0.00% win
Completed Grueling · progression351 · 0.00% win
Completed Unforgiving · progression0 · 0.00% win
Completed Impossible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4952no change
14 Aug 2026, 22:3552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.