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Where's Santa [Story]

Where's Santa [Story]

A Roblox experience owned by Windburst.

AdventureENChristmasAdventureStory

Where's Santa [Story] is an adventure experience created on 2021-12-28. It has 114,660,218 lifetime visits and 94,568 favorites. Currently, 1,779 users are playing. The game holds a 74% like percentage. Credits are attributed to Florianne10, Vlncain, Clebar59, and Freepik.

Description (written by the developer; not a statement by this register)

Celebrate Christmas with yours grand Parents and take many Risks to Save Santa Claus and Save Christmas. Let's go to the train, and take part in this adventure! 👍 Don't forget to put a thumbs up👍 Credits: Florianne10: Scripts, UI Vlncain: Builds, Models Clebar59: Thumbnails, Icon & Logo Freepik from flaticon: some icons

Last updated by the developer 12 Jan 2026, 15:52 UTC.

1,602
playing (measured 21 Aug 2026, 22:50 UTC)
115,577,440
lifetime visits
74%
liked (10,352 👍 / 3,560 👎)
94,568
favourites (0.8 per 1k visits)
28 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5861,6081,59710 August 2026 — 1,590 players21 August 2026 — 1,608 players21 August 2026 — 1,586 players21 August 2026 — 1,602 players1,60210 August 202621 August 2026
4 measurements spanning 11 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,583–1,611 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:501,602+16
21 Aug 2026, 21:501,586-22
21 Aug 2026, 20:541,608+18
10 Aug 2026, 14:021,590first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medical Kit
288 R$
Random Bonus Gift
169 R$
Flash Light
88 R$
Teddy Bear
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other525,225

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7421 Aug 2026, 20:54 — 74 % liked21 Aug 2026, 21:50 — 74 % liked21 Aug 2026, 22:50 — 74 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.