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[⛓️] Undertale Universal Massacre

[⛓️] Undertale Universal Massacre

A Roblox experience owned by ≪ Project: Verse ≫.

RacingENUndertale AUSansRPG

[⛓️] Undertale Universal Massacre is a Roblox experience categorized under racing. Created on December 29, 2021, the game has accumulated 3,798,536 lifetime visits and 39,885 favorites. Currently, five users are playing. The experience holds a 78% like percentage. The description indicates it is an RPG involving combat against Undertale alternate universes, utilizing a kit by Nikolander and A_RandomDoggo.

Description (written by the developer; not a statement by this register)

Shutdown = Update / Fix This game is made with UT:MM Kit made by Nikolander and A_RandomDoggo. This is an rpg game about fighting against Undertale AU's (sans mostly) and gaining items, gold and exp to progress in the game, you'll unlock SOULs in the first timeline. Be aware that all game passes in this game can also be obtained by playing the game. Note: Your account has to be at least 14 days old for you to be able to join the game.

Last updated by the developer 6 May 2026, 10:29 UTC.

5
playing (measured 10 Aug 2026, 20:00 UTC)
3,798,536
lifetime visits
78%
liked (12,900 👍 / 3,719 👎)
39,877
favourites (10.5 per 1k visits)
29 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

True Soul
4,000 R$
Timeline Traveler
2,000 R$
Solemn Lament
1,680 R$
Black Knife Skin [LIMITED]
1,000 R$
Loadout Manager
850 R$
DustTrust Pack
750 R$
Lucky Guy
700 R$
X-Event Pack
500 R$
Foods Express
250 R$
Fast Crate Opening
150 R$
Donation
100 R$
Text Chat Edit
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome828,478 · 37.3% win
Completed World I · progression156,698 · 2.4% win
Completed World II · progression117,034 · 4.0% win
You fought AU Trials! · progression58,225 · 2.4% win
Completed World III · progression35,735 · 4.0% win
Traitor · other31,739 · 0.80% win
Completed World IV · progression23,897 · 0.00% win
Last Chance · other21,631 · 4.0% win
True Reset · progression12,784 · 0.80% win
The End? · progression11,264 · 1.6% win
The Madness · other10,029 · 0.00% win
Power of Saiyan! · other7,045 · 0.80% win
Economist · other6,383 · 1.6% win
Achiever · other5,467 · 1.6% win
25 True Resets · progression4,291 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:4978no change
14 Aug 2026, 03:4878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.