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[UPDATE!] Madness: Project Nevada Remastered

[UPDATE!] Madness: Project Nevada Remastered

A Roblox experience owned by FACELIFT STUDIO.

ShooterENMadness CombatPvPOpen-ended

Madness: Project Nevada Remastered is a shooter experience created on December 30, 2021. The game has accumulated 2,738,611 lifetime visits and 38,547 favorites. Currently, 373 users are playing. The title holds a 73% like percentage. It is categorized under the shooter genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Project Nevada Remastered is a difficult PVP game, it is expected to constantly die. NEW CODE: 1KLIKES! Use CODES: StyleExpansionRelease! and 2.5MIL! for Ingame rewards! The year is 2008. The sun is pale as always, the rents due, weapons are cheap, but most of all; today's garbage day, and you've got a lot of trash to take out. Project Nevada Remastered is an open-ended game set in the Madness Combat universe about doing whatever you want, and how you please. Go around doing contracts for cash, be a general nuisance for nothing but kicks, be a janitor if you so desire. Form the agency you and your dunderhead friends have always lore dumped about or be the vigilante protagonist your ego always told you that you were. CONTROLS: -CTRL = Run -F = Block -R = Heavy attack -Q = Dash Make sure to join our communication server in order to not miss out on potential updates and keep track of Project Nevada's news!

Last updated by the developer 23 Aug 2026, 16:38 UTC.

91
playing (measured 25 Aug 2026, 09:50 UTC)
2,941,774
lifetime visits
73%
liked (10,867 👍 / 4,088 👎)
44,486
favourites (15.1 per 1k visits)
30 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9141525310 August 202625 August 2026
87 measurements spanning 15 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–464 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 87
Measured (UTC)PlayersChange
25 Aug 2026, 09:5091-14
25 Aug 2026, 08:50105+2
25 Aug 2026, 07:50103-1
25 Aug 2026, 06:50104-17
25 Aug 2026, 05:50121-10
25 Aug 2026, 04:50131-19
25 Aug 2026, 03:50150-49
25 Aug 2026, 02:50199+5
25 Aug 2026, 01:50194+4
25 Aug 2026, 00:50190-20
24 Aug 2026, 23:50210+4
24 Aug 2026, 22:50206+20
24 Aug 2026, 21:50186-33
24 Aug 2026, 20:50219+23
24 Aug 2026, 19:50196-15
24 Aug 2026, 18:50211+52
24 Aug 2026, 17:50159-17
24 Aug 2026, 16:50176+5
24 Aug 2026, 15:50171-12
24 Aug 2026, 14:50183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Style Storage
300 R$
Private Servers
250 R$
V.I.P
150 R$
Prepared Pipe
100 R$
Custom Blood Colour
100 R$
Custom Sign
50 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Delinquent · other74,639 · 16.5% win
Stylized · other16,508 · 0.00% win
You Vile, Vile Monster · other15,313 · 0.00% win
Whistleblower Blues · other12,040 · 2.3% win
Party Time · other9,652 · 0.70% win
Elite Elimination · other7,541 · 2.0% win
Public Enemy Number One · other5,144 · 0.90% win
Sugary Suprise · other1,349 · 0.00% win
Barrel Roll-ed · other709 · 0.00% win
No Contracts on MY Head · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 202625 August 2026
87 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 87
Measured (UTC)% likedChange
25 Aug 2026, 09:5073no change
25 Aug 2026, 08:5073no change
25 Aug 2026, 07:5073no change
25 Aug 2026, 06:5073no change
25 Aug 2026, 05:5073no change
25 Aug 2026, 04:5073no change
25 Aug 2026, 03:5073no change
25 Aug 2026, 02:5073no change
25 Aug 2026, 01:5073no change
25 Aug 2026, 00:5073no change
24 Aug 2026, 23:5073no change
24 Aug 2026, 22:5073no change
24 Aug 2026, 21:5073no change
24 Aug 2026, 20:5073no change
24 Aug 2026, 19:5073no change
24 Aug 2026, 18:5073no change
24 Aug 2026, 17:5073no change
24 Aug 2026, 16:5073no change
24 Aug 2026, 15:5073no change
24 Aug 2026, 14:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.