Short CREEPY stories [17+ version]
A Roblox experience owned by KHARBOR games.
HorrorENhorror storiesnarrative shortsmature content
Short CREEPY stories [17+ version] is a horror experience created on 2021-12-30. It has accumulated 251,279,843 lifetime visits and 1,107,351 favorites. Currently, 53 users are playing. The game holds an 81% like percentage. The description lists specific story titles including Father’s Limbo and The Dollhouse. Updates are noted as pending.
Description (written by the developer; not a statement by this register)
These are short horror stories that will scare you from head to toe-stay tuned for updates. If someone says ROBLOX isn’t scary, just show them this game. • Father’s Limbo • Don’t Knock Twice • Ominous Steamboat • Krampus [Christmas Story] • Homecoming [Halloween Story] • Deadly Content • Nightmare Next Door • Night Shift on Route 90 • The Dollhouse • Vanishing of Karen Carter • Night Cleaner Also included: • Level 9 • The Dreadful Shower
Last updated by the developer 19 Apr 2026, 20:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:15 | 50 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
RestrictedMinimum age 18
Descriptors: Blood (Heavy/Realistic), Fear (Repeated/Moderate), Violence (Repeated/Moderate)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Nov 2026, 12:50 | 81 | no change |
| 1 Nov 2026, 12:49 | 81 | no change |
| 22 Oct 2026, 12:47 | 81 | no change |
| 12 Oct 2026, 12:46 | 81 | no change |
| 2 Oct 2026, 12:45 | 81 | no change |
| 22 Sept 2026, 12:38 | 81 | no change |
| 12 Sept 2026, 12:36 | 81 | no change |
| 2 Sept 2026, 12:35 | 81 | no change |
| 23 Aug 2026, 12:33 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Roblox Short Creepy Stories...”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 9 Sept 2026, 03:20 UTC.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 23 August 2026. We no longer update this wiki data. Not affiliated with Fandom.