The Whisper [HORROR]
A Roblox experience owned by .blu.
HorrorENhorrorjumpscaresurvival
The Whisper [HORROR] is a horror experience created on December 30, 2021. It has accumulated 8,073,117 lifetime visits and 115,152 favorites. The title holds a 54% like percentage. Currently, zero users are playing. The description notes detailed maps and jump scares, with development in beta status.
Description (written by the developer; not a statement by this register)
👍12,500 likes = Chapter 4👍 ⚡Join the group and add the game to your favorites to be notified about Chapter 4⚡ You and five other friends venture into the woods. They end up finding a dark cave, and rumors surrounding it. All of your friends go in except for you. They never came back out. ⚠️ The Whisper features detailed maps, and jump scares that may not be suitable for all players. 🚧 This game is in beta, which means bugs should be expected. If you want future updates, be sure to like and favorite! 🕰️Group - https://www.roblox.com/groups/13516387 🎬Credits: P1XELWINS - Monster Characters This game uses assets inspired by The Mimic. Tags: Horror, Jumpscare, Abandoned, Lost, Mystery, Spooky, Terror, Scary, Creepy, Terror, Computer, Raining, Scary, Spooky, Simulation, Monster, Sleep, Escape, Horror game, Scary game, XBOX, Whisper, The Whisper, Survival, Labyrinth, Jumpscares
Last updated by the developer 30 Nov 2024, 10:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:50 | 54 | no change |
| 13 Aug 2026, 21:48 | 54 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.