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EVERYTHING IS ALRIGHT! [Puzzle Game]

EVERYTHING IS ALRIGHT! [Puzzle Game]

A Roblox experience owned by The Atomic Studio.

PuzzleENbizarrepsychologicalhorror

EVERYTHING IS ALRIGHT! [Puzzle Game] is a Roblox experience in the puzzle genre, created on December 30, 2021. The title has accumulated 976,495 lifetime visits and 41,777 favorites. It currently has one player online. The game holds a 91% like percentage. The description indicates it is a singleplayer experience with horror elements.

Description (written by the developer; not a statement by this register)

A short, singleplayer, bizarre and very strange puzzle game! This game has little elements of horror so just keep that in mind :) - About 30-45 minutes of gameplay! It may seem like all fun and rainbows, but beneath the surface, it goes way deeper than you expected. Not everything is what it seems in here. To wake up to such a place. A nightmare. No true escape. Though, what’s stopping you from moving? In this state of expectations you brought to yourself, will it exceed them or just disappoint? - This game was fully made by NOOBAT0M and mostly made to show off my creativity when it comes to being completely bored.. - By the way you can theorize if there is a deeper meaning in this game but I didn’t really intend on one. I just made a really weird, somewhat phycological game.

Last updated by the developer 20 Feb 2023, 01:29 UTC.

1
playing (measured 10 Aug 2026, 17:23 UTC)
976,495
lifetime visits
91%
liked (9,662 👍 / 934 👎)
41,753
favourites (42.8 per 1k visits)
30 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The End. · progression179,079 · 100.0% win
I’m Still Here · other82,620 · 100.0% win
Deeper. · progression26,417 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5091no change
24 Aug 2026, 15:4991no change
14 Aug 2026, 15:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.