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The Penthouse

The Penthouse

A Roblox experience owned by The Andromeda.

Social & hangoutENhangoutminigamesvibe

Description (written by the developer; not a statement by this register)

✨ Welcome to The Penthouse ✨ 👋 Hang out with friends or make new ones! 🏙️ Enjoy: ★ Fun minigames like Trivia and Tic-Tac-Toe! ★ Customize your avatar with our catalog shop! ★ Voice chat with friends! ★ 50+ animations and dances! ★ Premium players earn 50% more stars 💬 Commands: /unsync (click on player to open up menu to sync) /headless /korblox :cmds (Shows you a list of available player commands) 🔔 Hit that like and favourite button! 🌟 Join The Andromeda for extra perks! https://www.roblox.com/groups/13519293/The-Andromeda 💫Check our handbook for details: https://devforum.roblox.com/t/the-andromeda-public-handbook Tags: Vibe, Hangout, Penthouse, Vibe Penthouse, Vaporwave, Synthwave, Chill, SadVibes, Nation, Edgy, Aesthetic, Space, Gothic, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill

Last updated by the developer 23 Nov 2025, 02:05 UTC.

0
playing (measured 12 Aug 2026, 04:23 UTC)
50,070
lifetime visits
78%
liked (112 👍 / 31 👎)
437
favourites (8.7 per 1k visits)
31 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Star Boost
450 R$
VIP
100 R$
Custom Name Tag
65 R$
Animations
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome22,940 · 100.0% win
Met a Developer · social17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:1578no change
15 Aug 2026, 17:5278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.