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Roll On Trucking

Roll On Trucking

A Roblox experience owned by Roll On Group.

SimulatorENtruckingdrivingsimulation

Roll On Trucking is a simulator experience created on 2021-12-31. The game currently has 100 players online. It has accumulated 9,289,610 lifetime visits, 17,900 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

drive trucks, deliver loads, make money. update: made improvements to the wheels and added fredliner rims.

Last updated by the developer 21 Aug 2026, 01:08 UTC.

90
playing (measured 22 Aug 2026, 06:50 UTC)
9,377,349
lifetime visits
76%
liked (4,276 👍 / 1,356 👎)
19,912
favourites (2.1 per 1k visits)
31 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9023416210 August 2026 — 234 players21 August 2026 — 159 players21 August 2026 — 184 players21 August 2026 — 148 players21 August 2026 — 153 players22 August 2026 — 186 players22 August 2026 — 167 players22 August 2026 — 166 players22 August 2026 — 156 players22 August 2026 — 130 players22 August 2026 — 131 players22 August 2026 — 90 players10 August 202622 August 2026
12 measurements spanning 11 days, net -144. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–256 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5090-41
22 Aug 2026, 05:50131+1
22 Aug 2026, 04:50130-26
22 Aug 2026, 03:50156-10
22 Aug 2026, 02:50166-1
22 Aug 2026, 01:50167-19
22 Aug 2026, 00:50186+33
21 Aug 2026, 23:50153+5
21 Aug 2026, 22:50148-36
21 Aug 2026, 21:50184+25
21 Aug 2026, 20:54159-75
10 Aug 2026, 20:51234first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome to the game · welcome3,437,547 · 85.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 76 % liked2 October 2026 — 76 % liked12 October 2026 — 76 % liked22 October 2026 — 76 % liked13 August 202622 October 2026
19 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0076no change
12 Oct 2026, 20:5376no change
2 Oct 2026, 20:5376no change
22 Sept 2026, 20:5276+1
12 Sept 2026, 20:5275no change
2 Sept 2026, 20:5175no change
23 Aug 2026, 20:5175no change
22 Aug 2026, 06:5075no change
22 Aug 2026, 05:5075no change
22 Aug 2026, 04:5075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 20:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.