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Roll On Trucking

Roll On Trucking

A Roblox experience owned by Roll On Group.

SimulatorENtruckingdrivingsimulation

Roll On Trucking is a simulator experience created on 2021-12-31. The game currently has 100 players online. It has accumulated 9,289,610 lifetime visits, 17,900 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

drive trucks, deliver loads, make money. update: made improvements to the wheels and added fredliner rims.

Last updated by the developer 21 Aug 2026, 01:08 UTC.

90
playing (measured 22 Aug 2026, 06:50 UTC)
9,377,349
lifetime visits
75%
liked (3,941 👍 / 1,281 👎)
18,277
favourites (1.9 per 1k visits)
31 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9023416210 August 2026 — 234 players21 August 2026 — 159 players21 August 2026 — 184 players21 August 2026 — 148 players21 August 2026 — 153 players22 August 2026 — 186 players22 August 2026 — 167 players22 August 2026 — 166 players22 August 2026 — 156 players22 August 2026 — 130 players22 August 2026 — 131 players22 August 2026 — 90 players10 August 202622 August 2026
12 measurements spanning 11 days, net -144. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–256 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5090-41
22 Aug 2026, 05:50131+1
22 Aug 2026, 04:50130-26
22 Aug 2026, 03:50156-10
22 Aug 2026, 02:50166-1
22 Aug 2026, 01:50167-19
22 Aug 2026, 00:50186+33
21 Aug 2026, 23:50153+5
21 Aug 2026, 22:50148-36
21 Aug 2026, 21:50184+25
21 Aug 2026, 20:54159-75
10 Aug 2026, 20:51234first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome to the game · welcome3,278,471 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked22 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:5175no change
22 Aug 2026, 06:5075no change
22 Aug 2026, 05:5075no change
22 Aug 2026, 04:5075no change
22 Aug 2026, 03:5075no change
22 Aug 2026, 02:5075no change
22 Aug 2026, 01:5075no change
22 Aug 2026, 00:5075no change
21 Aug 2026, 23:5075no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
13 Aug 2026, 20:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.