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IGSSR Nuclear Research Submarine

IGSSR Nuclear Research Submarine

A Roblox experience owned by IGSSR.

OtherENsimulationalphasubmarine

Description (written by the developer; not a statement by this register)

🔧 Welcome to IGSSR — Alpha Version 🔧 ⚠️ This game is currently in Alpha! ⚠️ That means the experience is still in early development. You may encounter bugs, incomplete features, and unexpected behavior. 🎮 What to Expect: Early access to exclusive content Constant updates and new features Opportunities to provide feedback and shape the game 🛠️ Coming Soon: More game mechanics and challenges New areas and systems to explore Full UI overhaul and performance optimization 🎁 Alpha Player Bonus: Players who join during the Alpha phase will receive exclusive badges, cosmetics, or rewards in future updates! 📣 Your feedback matters! Report bugs and suggest features via our community server or group page. Credits to valt

Last updated by the developer 5 Aug 2025, 21:14 UTC.

0
playing (measured 11 Aug 2026, 18:01 UTC)
23,682
lifetime visits
93%
liked (174 👍 / 14 👎)
339
favourites (14.3 per 1k visits)
31 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome!! · welcome4,261 · 100.0% win
Alpha Tester · other4,258 · 100.0% win
"Resonance Cascade" · other2,623 · 100.0% win
"Floored" it. · other1,317 · 100.0% win
Chef candidate · other1,045 · 100.0% win
TERMINAL DAMAGE · other797 · 100.0% win
If in collision alert, flat out. · other277 · 0.00% win
PIZZA MANIAC · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0893no change
16 Aug 2026, 07:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.