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[πŸ’΄2xπŸ€] Anime Warriors Simulator 2

[πŸ’΄2xπŸ€] Anime Warriors Simulator 2

A Roblox experience owned by Anime Warriors 2.

SimulatorENanimesimulatorgacha

Anime Warriors Simulator 2 is a simulator experience created on January 1, 2022. It has accumulated 78,370,382 lifetime visits and holds 104,393 favorites. Currently, seven users are playing. The title maintains a 92% positive rating based on user feedback.

Description (written by the developer; not a statement by this register)

πŸ’₯ Battle villains for Yen! πŸ’° ⭐ Open eggs and collect strong warriors! πŸ‘Š πŸŒ€ Unlock new worlds to expand your army! 😊 πŸ”” Follow for game updates! πŸ””

Last updated by the developer 19 Apr 2026, 16:32 UTC.

7
playing (measured 10 Aug 2026, 14:15 UTC)
78,370,382
lifetime visits
92%
liked (109,410 πŸ‘ / 8,923 πŸ‘Ž)
104,185
favourites (1.3 per 1k visits)
1 January 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Omega Lucky!
1,699 R$
Trait Luck!
799 R$
Multiple Open!
699 R$
Super Lucky!
599 R$
Extra Equip!
499 R$
VIP!
399 R$
Big Storage!
399 R$
2x Yen!
349 R$
Fast Open!
349 R$
2x XP!
299 R$
Super Magnet!
199 R$
Small Storage!
129 R$
Lucky!
99 R$
Teleport!
59 R$
Sprint!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Anime Warriors 2! Β· welcome7,792,018 Β· 42.1% win
First Mythical! Β· collection394,635 Β· 7.0% win
First Secret! Β· secret57,357 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 β€” 92 % liked2 September 2026 β€” 92 % liked12 September 2026 β€” 92 % liked22 September 2026 β€” 92 % liked2 October 2026 β€” 92 % liked12 October 2026 β€” 92 % liked22 October 2026 β€” 92 % liked1 November 2026 β€” 92 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5192no change
22 Oct 2026, 13:4992no change
12 Oct 2026, 13:4892no change
2 Oct 2026, 13:4792no change
22 Sept 2026, 13:4792no change
12 Sept 2026, 13:3792no change
2 Sept 2026, 13:3592no change
23 Aug 2026, 13:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.