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Clash Of Eras

Clash Of Eras

A Roblox experience owned by developers made of pocket change.

SurvivalENprehistoricsurvivalpvp

Clash Of Eras is a discontinued survival experience created on 2022-01-01. It recorded 1,768,376 lifetime visits and 8,007 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The experience features prehistoric creatures and PVP elements, though it is no longer active.

Description (written by the developer; not a statement by this register)

⚠️This game is discontinued! A game similar to clash of eras is being worked on.⚠️ New Game: https://www.roblox.com/games/14341933330 This is a prehistoric survival game that will include creatures from Earth's geological eras. 🌎 This includes dinosaurs and other more modern prehistoric creatures like mammals. 🦖🦕 Not all creatures in this game are meant to be scientifically accurate, some may have customized designs or unrealistic features. Note: This game has PVP elements, if you dislike PVP, I recommend you do not play this game. Combat also may be difficult for some players, as it can require precise timing. Many sounds used from media such as: The Isle, Jurassic World, Jurassic Park

Last updated by the developer 11 Jun 2026, 09:02 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,768,376
lifetime visits
82%
liked (3,140 👍 / 697 👎)
8,003
favourites (4.5 per 1k visits)
1 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+25% Growth Speed
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Island Visitor · welcome374,419 · 66.7% win
abinaoe teror · other70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1582no change
14 Aug 2026, 10:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.