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Main's Catalog

Main's Catalog

A Roblox experience owned by MainGames.

SimulatorENavatar customizationoutfit savingcatalog browsing

Description (written by the developer; not a statement by this register)

This game allows you to try hundreds of items from hats to shirts, back accessories, front accessories, hair, and many more! Customize your outfit and find the best combos to wear on the platform! Try out this enhanced avatar shop! You can also save an unlimited number of outfits, and check other's outfits in-game, and eventually buy them directly! The items you purchase in-game will be available in your ROBLOX inventory! Please note: Data such as saved outfits may be erased during the development process. Latest changes: - Added clothing categories (warning: slow experience) - Added badges - Bug fixes Credits: ThatNekoGal: Mannequins @MrTj_RBLX: Icon Tag: Avatar Outfit Outfits Avatars Shop Store User Interface

Last updated by the developer 15 Jan 2022, 23:47 UTC.

0
playing (measured 11 Aug 2026, 00:32 UTC)
25,807
lifetime visits
60%
liked (125 👍 / 83 👎)
1,408
favourites (54.6 per 1k visits)
1 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Outfitter · other4,849 · 0.00% win
1 Purchase · other375 · 0.00% win
5 Purchases · other59 · 0.00% win
10 Purchases · other9 · 0.00% win
20 Purchases · other4 · 0.00% win
WIP · other0 · 0.00% win
WIP · other0 · 0.00% win
WIP · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.