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Ranma 1/2 [Game]

Ranma 1/2 [Game]

A Roblox experience owned by Tales of Ranma 1/2.

RoleplayENanimeRanma 1/2roleplay

Description (written by the developer; not a statement by this register)

a game based of the japnic anime series Ranma 1/2 1/18/21: - Little Update (New Character Selection UI) ==================== UPDATES - 1/16/22 ==================== - Added new buildings in town - First part of school interior released - New Character Selection UI - New Characters: Ukyo Kuonji, Mousse, Cologne, Happosai

Last updated by the developer 20 Jan 2022, 00:21 UTC.

0
playing (measured 13 Aug 2026, 08:16 UTC)
36,368
lifetime visits
95%
liked (296 👍 / 15 👎)
301
favourites (8.3 per 1k visits)
2 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Great Donation!
100 R$
Medium Donation!
50 R$
Little Donation!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome17,033 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked26 August 2026 — 95 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:1695no change
16 Aug 2026, 02:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.