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🌴 Lost Adrift [EA]

🌴 Lost Adrift [EA]

A Roblox experience owned by BrainWorkz.

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🌴 Lost Adrift [EA] is a survival experience created on 2022-01-02. The game has recorded 1,784,467 lifetime visits and 20,320 favorites. Currently, zero users are playing. The title holds a 71% like percentage. It is categorized under the survival genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Set sail in a large aquatic map to face off against others. Gather resources to expand your ship and gain the upper hand by obtaining weapons. Form alliances or make enemies—the choice is yours. This game is in early access so expect some bugs from time to time, along with future content updates.

Last updated by the developer 7 May 2026, 18:51 UTC.

0
playing (measured 11 Aug 2026, 16:30 UTC)
1,784,467
lifetime visits
71%
liked (3,674 👍 / 1,493 👎)
20,318
favourites (11.4 per 1k visits)
2 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Pass
250 R$
Custom Songs
250 R$
Support Pass
100 R$
Support Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · other578,028 · 0.00% win
Pre-Alpha Player · welcome2,910 · 0.00% win
Meet Nate · other427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.