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Battle Q

Battle Q

A Roblox experience owned by Battle Q.

Fighting & PvPENboss fightalphamelee combat

Description (written by the developer; not a statement by this register)

⚠This game is early in development and will be awhile until close to publishment, we are in ALPHA. Everything is completely free so have fun testing!⚠ -Shift to Dash -Ctrl for Shiftlock Battle Q you can fight any boss at your own selection! Every boss defeated will reward the player with money and exp. Our game isn't meant to be easy. Do you have what it takes? Update: New Crescent Blade Dreamweaver Boss Fixed Ikamva's Bugs Added more special VFX and Sounds Improved Data Storage Improved UI With Inventory Map Icons -If you join the game and your data doesn't load (which is very rare) everyone needs to leave the server to fix it, (this isn't our fault ROBLOX's. Message us if you have any concerns.) -none of the music is our own, message us for takedown, or ask for credit! <3 -We do not claim any rights to the weapons modeled in this game. Most not if all of them were via concept art, but were modeled by Tashiroua. Tags: Boss, Boss Fight, Battle, Battle Q, Fighting, Bosses, Alpha

Last updated by the developer 13 Aug 2026, 06:34 UTC.

0
playing (measured 13 Aug 2026, 08:37 UTC)
1,946
lifetime visits
95%
liked (38 👍 / 2 👎)
42
favourites (21.6 per 1k visits)
2 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.518 August 2026 — 94 % liked7 September 2026 — 95 % liked18 October 2026 — 95 % liked28 October 2026 — 95 % liked18 August 202628 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 06:3795no change
18 Oct 2026, 06:2295no change
7 Sept 2026, 23:3495+1
18 Aug 2026, 22:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.