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🌴 Dangerous Speeds

🌴 Dangerous Speeds

A Roblox experience owned by Evolution Studio Games.

RacingENopen-worldcar customizationmultiplayer

Description (written by the developer; not a statement by this register)

💵 Use code "MAP" for 10K Cash! 💸 Dangerous Speeds is the ultimate open-world racing game! Play with your friends, and explore the vast open-world! Rank up your cash, and unlock some of the most dangerous cars to ever roam the streets! But be careful, not everything is safe around here. 🌟 Roblox Premium users earn 30% more cash from driving! 👍 Leave the game a like! 💸 Next cash code at 3000 likes! 🗺️ Map Expansion Update! 🗺️ 🚗 - 3 New Cars 🗺️ - Map Expansion 💸 - Car Dealership 📱 - Updated Mobile UI 🐛 - Bug Fixes 🎁 Join the Roblox group for a FREE car! https://www.roblox.com/groups/13511151/Evolution-Studio-Games ⚠️ [This game is currently in ALPHA, bugs may occur!] ⚠️

Last updated by the developer 1 Apr 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
397,418
lifetime visits
92%
liked (2,992 👍 / 257 👎)
4,262
favourites (10.7 per 1k visits)
2 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
2x Cash
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other204,171 · 100.0% win
Pre-Alpha Player · welcome406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked4 September 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:4892no change
14 Oct 2026, 02:4792no change
4 Sept 2026, 01:0392no change
14 Aug 2026, 22:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.