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[FINALE] Poly's Difficulty Chart Obby

[FINALE] Poly's Difficulty Chart Obby

A Roblox experience owned by Polychrome.

ObbyENdifficulty chartprogression-basedobstacle course

[FINALE] Poly's Difficulty Chart Obby is an obby experience created on 2022-01-03. The game has recorded 2,801,771 lifetime visits and 7,591 favorites. Currently, zero users are playing. The title holds a 44% like percentage. The description notes 150 stages and progress saving features.

Description (written by the developer; not a statement by this register)

💎 POLY'S DIFFICULTY CHART OBBY Welcome to Poly's Difficulty Chart Obby! This obby starts off very easy, but gets harder as you progress, until it's borderline impossible! ❗ YOUR PROGRESS WILL BE SAVED! ❗ If you rejoin, you will start at the stage you left off! Stages done: 150 type "/togglecosmetics" to disable your VIP crown and boombox This game hold more than meets the eye.. 💻 The community Join our server to get cool ranks, make suggestions and more! You can click the icon down below. You can also join our Roblox group here: https://www.roblox.com/groups/7133389 Buy gamepasses or donations to support us! Tags: Jupiter tower towers difficulty obstacle toh DCO jtoh fun PDCO impossible DC obby jupiters Jukes difficulty chart obby PDCO Poly MDCO SDCO Polys

Last updated by the developer 21 May 2026, 19:25 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
2,801,771
lifetime visits
44%
liked (3,794 👍 / 4,919 👎)
7,594
favourites (2.7 per 1k visits)
3 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
135 R$
Boombox
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited! · welcome836,144 · 59.3% win
Beaten Tutorial · progression615,836 · 29.6% win
Beaten Automatic · progression580,776 · 29.6% win
Beaten Effortless · progression549,008 · 14.8% win
Beaten Easy · progression478,585 · 0.00% win
Beaten Medium · progression326,436 · 0.00% win
Beaten Hard · progression194,623 · 0.00% win
Beaten Difficult · progression81,837 · 0.00% win
Beaten Challenging · progression43,541 · 14.8% win
Beaten Intense · progression30,611 · 14.8% win
Beaten Remorseless · progression23,093 · 0.00% win
Survived Insane · progression18,477 · 14.8% win
Beat the Tower of Reconstructive Odyssey · progression12,760 · 0.00% win
Survived Extreme · progression10,433 · 0.00% win
Survived Terrifying · progression4,249 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked24 August 2026 — 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3244no change
14 Aug 2026, 06:3144first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.