Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
World Conquest Lite

World Conquest Lite

A Roblox experience owned by World Conquеst.

SimulatorENstrategywardiscontinued

World Conquest Lite is a simulator experience created on 2022-01-04. It has accumulated 5,131,920 lifetime visits and holds 6,955 favorites. The current like percentage is 51%, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 💻 📱 This version of World Conquest has been discontinued! A new version with a 99.98% lag reduction and a 30X increase in detail has been released, making lite, which is supposed to be a game for low-end devices, unnecessary. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Last updated by the developer 27 Feb 2025, 13:27 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
5,131,920
lifetime visits
51%
liked (2,882 👍 / 2,728 👎)
6,957
favourites (1.4 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to World Conquest Lite · welcome187,620 · 0.00% win
Promotion! · progression3,335 · 26.7% win
Active Member [LITE] · other158 · 0.00% win
Dedicated Member [LITE] · other40 · 0.00% win
Veteran [LITE] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3151no change
24 Aug 2026, 01:2151no change
14 Aug 2026, 01:2151first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.