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Obby But You Get Banned If You Die

Obby But You Get Banned If You Die

A Roblox experience owned by Flo Studio.

ObbyENpunishment mechanictemporary banchallenge

Obby But You Get Banned If You Die is an obby experience created on 2022-01-04. It has accumulated 14,302,938 lifetime visits and 13,826 favorites. The game currently has 0 players online and maintains a 54% like percentage. The description notes that failure results in a temporary ban from the specific game only.

Description (written by the developer; not a statement by this register)

Prepare for an intense challenge in this simple yet infuriating obby! Failure means a temporary ban from the game! 🎖️ Exclusive Rewards 🎖️ Join the group + like the game for 5 free coins! ❗ Important Note ❗ Failing in this game will result in a temporary punishment from this specific game only, and not from the Roblox platform itself! Join Flo Studio Group: https://www.roblox.com/groups/12224071 (Shutdown = Update) Good luck, and may your journey be challenging! 🚀

Last updated by the developer 19 Jul 2026, 16:35 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
14,302,938
lifetime visits
54%
liked (11,381 👍 / 9,693 👎)
13,821
favourites (1.0 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN!
669 R$
SUPER ADMIN!
499 R$
Flying Carpet!
399 R$
VIP
199 R$
OP Sword
199 R$
Gravity Coil
95 R$
Speed Coil
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BANNED · other2,744,381 · 27.0% win
UNBANNED · other1,307,511 · 32.4% win
You Finished! · progression170,994 · 0.00% win
x5 Finished · progression52,638 · 0.00% win
x10 Finished · progression22,149 · 0.00% win
x20 Finished · progression6,565 · 0.00% win
x50 Finished · progression1,083 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked23 August 2026 — 54 % liked2 September 2026 — 54 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2054no change
23 Aug 2026, 18:0554no change
13 Aug 2026, 18:0454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.