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FNAF: Security Breach RP

FNAF: Security Breach RP

A Roblox experience owned by Animatronic Universe Studios.

RoleplayENFive Nights at Freddy'sRoleplayRecreation

FNAF: Security Breach RP is a roleplay experience created on 2022-01-04. The game currently has 64 players online and 51,314 favorites. It has recorded 41,321,794 lifetime visits with a 79% like percentage. The experience allows users to roleplay as characters from FNAF: Security Breach and RUIN within recreated locations.

Description (written by the developer; not a statement by this register)

⭐A recreation of FNAF: Security Breach in Roblox that allows you to Roleplay as FNAF characters from SB and RUIN to play in recreated locations from the game. ⚠️This game is in an early stage of development so expect some bugs and incomplete features. ✅More areas of the Pizzaplex will become available in the future. 📝Credits: Character Models and Animations by Steel Wool, Five Nights at Freddy's by Scott Cawthon. 📝Glamrock Retextures created by: Mo0o0n ⚙️If a server shutdown occurs there is an update.

Last updated by the developer 3 Aug 2026, 20:25 UTC.

64
playing (measured 10 Aug 2026, 15:48 UTC)
41,321,794
lifetime visits
79%
liked (14,774 👍 / 3,912 👎)
52,895
favourites (1.3 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4851first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Tokens
500 R$
DJ Music Man
100 R$
Creeper Monty
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive The Pizzaplex · progression1,526,343 · 25.9% win
Spirit Collector · collection18,973 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0379no change
22 Oct 2026, 15:0279no change
12 Oct 2026, 15:0079no change
2 Oct 2026, 14:5379no change
22 Sept 2026, 14:5179no change
12 Sept 2026, 14:5079no change
2 Sept 2026, 14:4879no change
23 Aug 2026, 14:3779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.