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Medal of Honor

Medal of Honor

A Roblox experience owned by Random days.

ShooterENWW2FPSHistorical

Description (written by the developer; not a statement by this register)

A WW2 FPS taking place in many important battles. [IMPORTANT] Remember this is in BETA so expect bugs, everything is subject to change, some important features missing, and not finished maps. Please let us know if you find any bugs in our group wall! We did not make all the models in this game. Update log: -FINALLY A NEW UPDATE! -Capture Point System -Graphics/Shading/GUI -New map changes -Field Commander Class -New Menu -M for Map -Achievments THE GAME IS NOT MOBILE COMPATIBLE By the time of the final release of the game, we may consider mobile compatibility TAGS: WW2, USSR, Germany, War, FPS, Realistic, Weapon, Guns, USA, Countries, Historical

Last updated by the developer 15 May 2024, 19:09 UTC.

0
playing (measured 21 Aug 2026, 04:45 UTC)
1,335
lifetime visits
95%
liked (19 👍 / 1 👎)
53
favourites (39.7 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Field Commander Gamepass (EARLY LAUNCH SALE!)
300 R$
Donation (MAY GIVE REWARD IN THE FUTURE)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

For the Fatherland [NOT OBTAINABLE YET]0 · 0.00% win
For the Motherland [NOT OBTAINABLE YET]0 · 0.00% win
Uncle Sam [NOT OBTAINABLE YET]0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.