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A Game I Made Cuz I Was Bored! [Discontinued]

A Game I Made Cuz I Was Bored! [Discontinued]

A Roblox experience owned by Just Uninteresting Games (98).

OtherENtower buildingdiscontinuedkit-based

Description (written by the developer; not a statement by this register)

This project has been discontinued and is no longer receiving updates! If you happen to see any changes, they weren't made by us, AGIMCIWB used the EToH Tower Building Kit, which isn't owned by us and is still receiving updates. - MC-3 is inaccesible for anyone without chat. - MC-4 is broken and may be unbeatable. These issues will most likely not be fixed due to Roblox's new publishing requirements. Thank you to anyone who played the game while it was been updated. You might still see us in-game but we're not making any updates, we're just bored :P "Farewell! 👋" -tseT and jug98

Last updated by the developer 4 May 2026, 16:39 UTC.

0
playing (measured 24 Aug 2026, 01:36 UTC)
796
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (5.0 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met a Creator! · social19 · 0.00% win
Introduction! · welcome16 · 0.00% win
Beat Mini-Challenge 1 · progression13 · 0.00% win
Beat Mini-Challenge 3 · progression10 · 0.00% win
Beat Mini-Challenge 4 · progression9 · 0.00% win
Beat Mini-Challenge 2 · progression9 · 0.00% win
Beat Tower of How The Hecc Did You Get Here??? · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.