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CONDITION 1 [DEMO]

CONDITION 1 [DEMO]

A Roblox experience owned by Thinkbuild.

HorrorENpuzzle horrorsurvivalstory-driven

Description (written by the developer; not a statement by this register)

THIS IS A DEMO: ALL CHANGES ARE NOT FINAL! You're Asher, a weather researcher in Antarctica. Everything was running well until the storm hit your station. Your teammates are then met by a significant threat... and it's not just the storm. CONDITION 1 is a puzzle horror survival story game. Think efficiently as you solve problems along the way while managing resources and coming up with the best plan to escape the problematic and seemingly never-ending horror. This demo was made by a two-man team. ZLURM - Creator, Storywriter, Builder, Scripter PANZERV1 - Environmental Sound and SFX Manager, Composer Spreading the word about this game is more than appreciated!

Last updated by the developer 7 Sept 2025, 20:12 UTC.

0
playing (measured 10 Aug 2026, 23:54 UTC)
344,035
lifetime visits
94%
liked (5,476 👍 / 367 👎)
26,691
favourites (77.6 per 1k visits)
4 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:540first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SUPPORTER · other503 · 0.00% win
ERROR · other78 · 0.00% win
---... --- · other31 · 0.00% win
SUPER SUPPORTER · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:1794no change
15 Aug 2026, 00:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.