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Freddy: Chapter One

Freddy: Chapter One

A Roblox experience owned by Brain Lab.

HorrorENFive Nights at Freddy'sHorrorSurvival

Description (written by the developer; not a statement by this register)

[CHAPTER ONE: Play-Place Pizza] MANY BUGS ARE TO BE EXPECTED. Please report these in the communications server below. You're trapped inside a pizzeria, but something's up with the animatronics... Can you find a way out? More chapters and content to come in the future. Make sure to join our group Brain Lab to stay updated! Programmed by Eddmqn. Built and Modeled by Threasto. PC Controls: Crawl = SHIFT Interact = E

Last updated by the developer 6 Nov 2025, 21:23 UTC.

0
playing (measured 11 Aug 2026, 23:51 UTC)
238,549
lifetime visits
74%
liked (224 👍 / 77 👎)
501
favourites (2.1 per 1k visits)
5 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x FredCoins
499 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Freddy! · welcome118,894 · 0.00% win
Alpha Player · other118,775 · 0.00% win
Chapter 1 - 6 AM Ending · progression13,772 · 0.00% win
Chapter 1 - Escaped Ending · progression3,419 · 0.00% win
Chapter 1 - ??? Ending · progression343 · 0.00% win
Chapter 1 - Timesaver · progression266 · 0.00% win
Escapist · progression153 · 0.00% win
Chapter 1 - Solo Escape · progression136 · 0.00% win
Chapter 1 - Lorekeeper · progression70 · 0.00% win
Escape Artist · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.