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Evil Genius Tycoon

Evil Genius Tycoon

A Roblox experience owned by CryoWolf.

TycoonENtycoonrebirthsleaderboards

Evil Genius Tycoon is a tycoon experience created on 2022-01-05. It has accumulated 6,112,942 lifetime visits and 33,228 favorites. The game holds an 82% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⚠️ REBIRTHS & LEADERBOARD UPDATE IS HERE ⚠️ 🎩 Welcome to Evil Genius Tycoon! 🎩 🗓️ UPDATE 6/21/22🗓️ 🔃 Added Rebirth system 👑 Added server leaderboard 🏝️ Added lobby spawn area 🔧 Fixed various bugs and objects not spawning 😀 Changed player count per server 🔥 Thanks for 5K likes! Use code DRONE for 30K cash! NEW CODE AT 10K LIKES! 🔥 💵 Join the group and get 5K cash for free. Click the 🎁 icon in the game to claim your cash! 💵 💰 Earn cash to purchase your tycoon! 🏗️ Build all of the buildings on your own island! 🚁 Fly through the skies and sail on the seas! ⚔️ Battle other players and rule the world! 💾 Tycoon Autosaves! 💾 👍 If you enjoy the game, please leave a like and invite your friends to play! Follow for update notifications! 👍 🖥️ Scripting by UnderEvaluation 🖥️ 🏝️ Modeling by TiltedTexan 🏝️

Last updated by the developer 19 Dec 2024, 10:01 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
6,112,942
lifetime visits
82%
liked (9,933 👍 / 2,112 👎)
33,229
favourites (5.4 per 1k visits)
5 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
600 R$
Auto Collector
300 R$
Island Color Customization
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome2,273,566 · 100.0% win
Earn $100K · progression497,780 · 0.00% win
Play for 1 hour! · other306,681 · 0.00% win
Earn $1M! · progression94,593 · 0.00% win
Play for 10 hours! · other17,511 · 0.00% win
Rebirth 1 Time! · progression9,493 · 0.00% win
Earn $10M! · progression1,284 · 0.00% win
Play for 50 hours! · other74 · 0.00% win
Rebirth 10 Times! · progression54 · 0.00% win
Earn $100M! · progression10 · 0.00% win
Play for 100 hours! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5382no change
13 Aug 2026, 23:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.