NPC's are Becoming Smart: The Lost Gun
A Roblox experience owned by Zugs Games.
AdventureENinteractive fictionmultiple endingsNPC interaction
Description (written by the developer; not a statement by this register)
🧠 NPCs have become smart! This is an endings game based around one NPC called Carl. 🔫 He has always wanted his Freaking gun but it is gone. ❓ But now he has no idea what to do and hes asking if you can help him find the Gun! ⚔️ It's your job to find it and get the Normal ending! Eight things you can say to Carl; "Yes"- Start The Main Game "No" - Make Carl sad "Letter h" - h. "Speedrun" - speedrunnin. "Bee" - Summon the Groovy Bee *Item Endings* "Mine Paper" - Only when Has Mine paper In Inventory" "No u/Reverse" - Only when Uno card In Inventory "I got the gun" - Only when Gun In Inventory Four things you can say to Tangomangle; try ask him if hes tired or ok "Hi" - Say Hi *Item endings* "I got only 15 Bobux" - Only when 15 Bobux Is In Inventory Do not do not insult Tangomangle or he will be mad! You can ask Asdwz questions and you can ask all the NPCs where the gun is.
Last updated by the developer 15 Apr 2026, 16:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.